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Loop hero building guide12/16/2023 This decreases your damage received by 7% for every extra enemy. This effect can stack up nicely, but only if you get it early. This will increase the rogue’s max HP by 1 for each trophy received. It’s far better to receive a few good items than a lot of useless ones, so this is a great deal. This trait will reduce the amount of equipment received by three, but it increases that equipment’s quality in return. Image: Four Quarters/Devolver Digital via Polygon This golden card unlocks the amulet equipment slot, which grants a bonus magic HP bar not affected by the desert. That’s where the arsenal golden card (unlocked by the smelter and intel center camp buildings) comes in. Image: Four Quarters/Devolver Digital via PolygonĪs for landscape cards, the desert and sand dune cards reduce the max HP of all creatures, even the hero. Defeating them will get you a nice trophy supply. Spider cocoons are a great choice because of their large numbers and relative weakness. The rogue is very vulnerable in the beginning of a loop, so you don’t want a full hand of opponents that you can’t survive fighting. Our first tip is to only pick one or two enemy-spawning cards. As a general rule, the more enemies you beat during the loop, the better your equipment rewards. You can still equip new gear during your loop, but you will lose your current inventory when you return to the campfire tile. Trophies turn into equipment at the cozy campfire. This means you only get new equipment once per loop. The trophies are automatically transported to your trophy bag (in the lower right corner of your inventory), and then automatically converted to equipment when you reach the cozy campfire tile. Instead of collecting equipment after defeating an enemy, you will collect trophies. Wondering why you haven’t received any items yet? The rogue class handles the loot system in a unique way. Keep that in mind while choosing your equipment during your loop run - multiple items of the same stat is better. So, if you have three critical rate items equipped, you get a 20% critical rate bonus. This sounds complicated, but we’ll explain: If you equip a second item with a critical rate stat, your total critical rate gets a 10% bonus. High attack speed means more attacks, and a high critical rate means more of those hits will deal extra damage.Īnother important characteristic of the rogue is the 10% bonus for every extra item equipped for the same stat. Image: Four Quarters/Devolver Digital via PolygonĪ good strategy for a strong rogue build is getting a decent critical chance - around 30-50% - combined with high attack speed, and then maxing out on critical damage as much as you can. The rogue’s critical chance and critical damage stats mean that there’s a chance (critical chance %) to deal extra damage (critical damage %) on any hit. A good build is, of course, key to your survival, so let’s take a look at the rogue’s stats, cards, and traits. The rogue is not an easy class to start your loop run with, but his high damage output will definitely make it worth your time. You can unlock it by building the refuge in your base camp. The second class in Loop Hero is called the rogue.
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